Nintendo of America

 
 
 

During my tenure at Nintendo’s dynamic Pokémon Division, I focused on creating engaging gaming experiences for the Nintendo DS/Switch.

My role combined creative design, production oversight, and localization expertise.

 

Game Design

Spearheaded character development and scenario crafting, utilizing tools like Photoshop, Illustrator, and InDesign.

Collaborated closely with other designers to translate creative visions into compelling gameplay.

 

Production

Managed the transition from concept to execution, overseeing game mechanics, logo design, and packaging. Contributed to the design elements of the Pokémon Trading Card Game, ensuring consistency and thematic alignment across various product lines.

 

Localization

Applied my multilingual skills to adapt games for diverse markets including Germany, France, Italy, Kazakhstan, Ukraine, Russia, and Uzbekistan. My efforts ensured that our games were culturally resonant and accessible, enhancing global reach and engagement.

 

Impact

The projects I worked on are distinguished by their innovative approach to character and game design, and have been praised for their accessibility and appeal in international markets.